pub fn tilde_matrix(v: &Vector3<f64>) -> Matrix3<f64>Expand description
Returns the skew-symmetric matrix (also known as the tilde matrix) corresponding to the provided 3D vector.
The skew-symmetric matrix of a vector v is defined as:
0 -v.z v.y
v.z 0 -v.x
-v.y v.x 0This matrix has the property that for any vector w, the cross product v x w
can be computed as the matrix product of the skew-symmetric matrix of v and w.