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use anise::prelude::Almanac;
/*
    Nyx, blazing fast astrodynamics
    Copyright (C) 2018-onwards Christopher Rabotin <christopher.rabotin@gmail.com>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published
    by the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.
*/
use hifitime::Epoch;

use super::{GuidanceError, GuidanceLaw, Mnvr};
use crate::cosmic::{GuidanceMode, Spacecraft};
use crate::linalg::Vector3;
use crate::State;
use std::fmt;
use std::sync::Arc;
/// A controller for a set of pre-determined maneuvers.
#[derive(Clone, Debug)]
pub struct FiniteBurns {
    /// Maneuvers should be provided in chronological order, first maneuver first in the list
    pub mnvrs: Vec<Mnvr>,
}

impl FiniteBurns {
    /// Builds a schedule from the vector of maneuvers, must be provided in chronological order.
    pub fn from_mnvrs(mnvrs: Vec<Mnvr>) -> Arc<Self> {
        Arc::new(Self { mnvrs })
    }

    /// Find the maneuver with the closest start epoch that is less than or equal to the current epoch
    fn maneuver_at(&self, epoch: Epoch) -> Option<&Mnvr> {
        let index = self.mnvrs.binary_search_by_key(&epoch, |mnvr| mnvr.start);
        match index {
            Err(0) => None, // No maneuvers start before the current epoch
            Ok(index) => Some(&self.mnvrs[index]),
            Err(index) => Some(&self.mnvrs[index - 1]), // Return the maneuver with the closest start epoch
        }
    }
}

impl fmt::Display for FiniteBurns {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        write!(f, "FiniteBurns with {} maneuvers", self.mnvrs.len())
    }
}

impl GuidanceLaw for FiniteBurns {
    fn direction(&self, osc: &Spacecraft) -> Result<Vector3<f64>, GuidanceError> {
        // NOTE: We do not increment the mnvr number here. The power function is called first,
        // so we let that function handle starting and stopping of the maneuver.
        match osc.mode() {
            GuidanceMode::Thrust => {
                if let Some(next_mnvr) = self.maneuver_at(osc.epoch()) {
                    if next_mnvr.start <= osc.epoch() {
                        <Mnvr as GuidanceLaw>::direction(next_mnvr, osc)
                    } else {
                        Ok(Vector3::zeros())
                    }
                } else {
                    Ok(Vector3::zeros())
                }
            }
            _ => Ok(Vector3::zeros()),
        }
    }

    fn throttle(&self, osc: &Spacecraft) -> Result<f64, GuidanceError> {
        match osc.mode() {
            GuidanceMode::Thrust => {
                if let Some(next_mnvr) = self.maneuver_at(osc.epoch()) {
                    if next_mnvr.start <= osc.epoch() {
                        Ok(next_mnvr.thrust_prct)
                    } else {
                        Ok(0.0)
                    }
                } else {
                    Ok(0.0)
                }
            }
            _ => {
                // We aren't in maneuver mode, so return 0% throttle
                Ok(0.0)
            }
        }
    }

    fn next(&self, sc: &mut Spacecraft, _almanac: Arc<Almanac>) {
        // Grab the last maneuver
        if let Some(last_mnvr) = self.mnvrs.last() {
            // If the last maneuver ends before the current epoch, switch back into coast
            if last_mnvr.end < sc.epoch() {
                sc.mut_mode(GuidanceMode::Coast)
            } else {
                // Get ready for the maneuver
                sc.mut_mode(GuidanceMode::Thrust)
            }
        } else {
            // There aren't any maneuvers
            sc.mut_mode(GuidanceMode::Coast)
        }
    }
}